Solomon's Seal

Press kit

Solomon's Seal

Everything you need to write about or play Solomon's Seal: the facts, ready-to-use descriptions, the trailer and clips, screenshots, the logo and key art, and our permission for creators.

Fact sheet

Figures and dates here are the plan as of October 2026. Anything marked planned may change.

TitleSolomon's Seal
GenreHD-2D monster-taming RPG, single-player, turn-based
Developer[studio name]
Plays onFree demo in a desktop or phone browser.
Windows on Steam: planned.
Steam Deck: a goal, to be tested on a real Deck before we claim it.
ReleaseFull game aimed at 2027
PriceTo be announced. One price, no gacha, no battle pass.
DemoFree, about 10–15 minutes, ends on a cliffhanger
SpiritsThe 72 spirits of the Ars Goetia, all planned for the full game. The demo has the three starters and the first wild spirits.
LanguageEnglish
LinksWishlist and social links will appear here.

Descriptions

Short, 218 characters

In the full game, bind all seventy-two spirits of King Solomon's grimoire in brass and put them to work building the Temple. An HD-2D monster-taming RPG about wisdom, and about the brass oracle that answers everything.

Long

The demo follows young King Solomon. The planned full game follows the Seal-bearer in Jerusalem, in the fourth year of Solomon's reign. Every night, something tears down what the masons raised that day. The archangel Michael brings the king a Ring, and the king puts it on your hand.

In the planned full game, you are the Seal-bearer. Weaken a wild spirit of the Ars Goetia, the grimoire attributed to King Solomon, and the Ring's seal descends, draws it up in light and folds it into a brass vessel: creepy-cute familiars at first, and in the full game the terrible Kings. Battle beside them. In the full game they also go to work on the Temple, a house built without the sound of iron.

Then the king commissions a head of brass that answers every question. It is never wrong. That is the problem.

Solomon's Seal sets pixel art in lit 3D dioramas of the ancient world, with a soundtrack synthesized as you play. Scripture is quoted from the King James Bible with chapter and verse. The angels are as Ezekiel saw them, and you cannot bind them.

Features

In the demo

  • Three starters: Amon the fire-breathing wolf, Vepar the crowned sea-siren, Buer the lion wheel.
  • Binding with the Ring: weaken a wild spirit, choose Seal, and the Ring's seal descends, draws it up in light and folds it into a brass vessel. No thrown capture item, no odds on screen.
  • Procedural pixel art, painted by the game itself and shaded by real light, in tilt-shift 3D dioramas.
  • A soundtrack synthesized live, with no licensed music or samples.
  • A cliffhanger ending: a wheel full of eyes, and a head of brass that wakes.

Planned for the full game

  • All 72 spirits of the Ars Goetia, in the full game.
  • The Temple Works: every bound spirit labours on the Temple, and the house visibly rises.
  • Seven Courts, each ruled by a Goetic King who has fastened a sin on the land.
  • A hand-traced Seal Rite: trace a spirit's seal to bind it. This is planned and not in the demo, which binds with the Ring's seal alone.
  • Challenge rules for runs with permanent losses, and shareable seeds.

Trailer and clips

The trailer and the four vertical clips (9:16) are listed here as soon as they are cut. A link appears under each file that exists.

The starters
The brass head
The diorama
The spirits

Screenshots

All captured from the game. Open one at full size, then save it.

Spirit sprites

Eight spirits from the demo, painted by the game itself (256×256 PNG, transparent). Scale them with nearest-neighbour to keep the pixels crisp.

Logo and key art

Solomon's Seal logo

Logo

Solomon's Seal key art

Key art

How it's made

Solomon's Seal is built with the help of AI tools. They helped write the game's code, including the procedural code that paints every sprite and synthesizes every sound, and they helped draft the story and dialogue, which the developer directs and edits.

No AI runs while you play. The trailer, clips and screenshots are captured from the game itself, with no paintovers or generated frames. Please describe it this way if you mention how the game is made.

On faith and the sources

God is never shown or voiced, and the Name is never written. In the demo, angels appear as light and wings, and you cannot bind them. Scripture is quoted from the King James Bible with chapter and verse. The Goetia is a later grimoire attributed to Solomon, quoted from S. L. MacGregor Mathers' 1904 translation as reprinted by De Laurence in 1916, and the game labels its legends as legends.

For creators

Draft, not yet approved

You're welcome to play Solomon's Seal on your channel. You may broadcast it live, record it, and publish videos of it on any site, and you may earn money from those videos and broadcasts through ads, partner programs, memberships, tips or sponsorships. You don't need to ask us first.

Please don't share the game's files themselves, and don't present the game or its art as your own. A link to the demo in your description is appreciated, never required.

The soundtrack is synthesized by the game as you play and contains no licensed music or samples.

If we ever give you something of value, such as a key for the full game, please disclose it to your audience as your local rules require.

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